Barak Moshe is a seasoned technical artist with extensive experience in the gaming and film industries, beginning as a Technical Artist Intern at Electronic Arts in 2011, where contributions included developing art workflows and troubleshooting animation pipelines for Madden and NCAA games. Progressing through roles such as Lead Technical Artist at the University of Central Florida, Barak led the standardization of rigging workflows and developed automation tools. As a Technical Art Director at Microsoft and Google, leadership involved building future filmmaking workflows and elevating user experience. Experience at Lucasfilm as an Associate Technical Director included pipeline and effects work, while current responsibilities at Meta continue to expand technical artistry. Barak holds a Master’s degree in Interactive Entertainment from the University of Central Florida.
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