Ben Diamand possesses extensive experience in software engineering and programming within the gaming and aerospace industries. Significant contributions include serving as a Senior Flight Software Engineer at SpaceX and a Lead Systems Engineer at The Initiative, involved in the development of high-profile games such as Perfect Dark, God of War, and others. Notably, Ben played a key role in designing and implementing the core rendering engines for God of War III and IV at Sony Santa Monica, alongside previous roles at major companies like Activision, Rockstar Games, and Midway. Currently, Ben is engaged as a Software Engineer at Meta.
This person is not in the org chart
This person is not in any teams
This person is not in any offices