Benjamin Uscinski is a seasoned software engineer and UI specialist with extensive experience in game development and interactive technology. Uscinski has worked for notable companies such as Meta, where the current role involves prototyping product designs, and Overmatch, Inc. as a Senior Software Engineer. Previous roles include UI Engineering at DeNA and contributions as a Unity Programmer for the Festival of Dangerous Ideas, where Uscinski developed an interactive art experience combining Oculus Rift, Arduino, and Microsoft Kinect. Uscinski's diverse background includes positions at Magic Leap, Inc. and Marsh Creek LLC, where expertise in both software engineering and physics research was utilized. Uscinski holds a Bachelor of Science degree in Physics and Computer Science from the University of Mary Washington and a Master's degree in Entertainment Technology from Carnegie Mellon University.
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