Dan Moskowitz is a seasoned software engineer and game designer with extensive experience in the gaming and technology industries. Dan began a career at Carnegie Mellon University as a Research Programmer focused on human-computer interaction. An internship at Walt Disney Imagineering involved developing gameplay for a networked game at Epcot Center. Dan held roles at Sony Computer Entertainment as a Game Play Programmer/Designer and later at Maxis/Electronic Arts as Lead Gameplay Engineer for SimCity and Spore. Co-founding Jellygrade, a mobile indie game startup, marked a significant entrepreneurial step before transitioning to roles at Oculus VR and currently at Meta, concentrating on AR/VR technologies. Dan holds a Bachelor of Science in Computer Science from Carnegie Mellon University.
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