Dylan Washburne is a skilled Graphics Software Engineer with extensive experience in software engineering and site reliability. At Meta Reality Labs, Washburne specializes in building tools for VR and full body avatars, improving project efficiency through Agile methodologies, and enhancing graphics pipelines. Prior to this role at Meta, Washburne worked at Microsoft as a Software Engineer on the Xbox Game Studios Minecraft Team, focusing on deploying updates and maintaining performance in Minecraft's Actor systems. Additionally, experience at New Relic as a Software Engineer and Site Reliability Engineer involved developing software solutions, optimizing Kubernetes deployments, and managing workflows for DevOps teams. Washburne holds a degree from DigiPen Institute of Technology, graduating Magna Cum Laude.
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