Eugen S.

Software Engineer

Eugen S. has extensive experience in software engineering and rendering, beginning as a Software Developer at NetRom and later as an Intern Software Engineer at ByteSnap Design Ltd, where firmware for embedded devices was implemented. At Imagination Technologies, Eugen contributed to firmware and driver development for video decoding cores. A significant tenure as a Lead Rendering Engineer at Electronic Arts involved developing advanced features for the FIFA Consoles Team. Subsequently, Eugen held the position of Senior Software Engineer at Adobe, before transitioning to a Software Engineer role at Meta. Educational qualifications include a BEng in Computer and Communications Engineering from Universitatea din Craiova, an MSc in Computer Security from the University of Birmingham, and a CCNA in Computer Systems Networking and Telecommunications from Universitatea „Politehnica” din București.

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