James Hegarty is a highly skilled researcher and computer scientist with significant experience in GPU rendering, machine learning, and image processing. Hegarty began a career at Intel Corporation as a Graphics Driver Software Engineering Intern and later contributed at Stanford University as an Undergraduate Researcher and Research Assistant, focusing on optimizing rendering pipelines and developing a domain-specific image processing language, Rigel. A research intern at Pixar Animation Studios, Hegarty was involved in non-photorealistic rendering systems, demonstrating expertise in artifact reduction and GPU optimization. Hegarty continued to advance the field as an Architect Intern at NVIDIA and a Research Scientist at Meta, where work included compiler development for on-device AI and patents for depth camera algorithms. Academic credentials include a Bachelor's degree and a Ph.D. in Computer Science from Stanford University.
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