Matthew Quinn is a software engineer with extensive experience in game development and engineering. Quinn's career began as a mentor at Breakout Mentors, followed by roles at VRAUT and Piper, Inc., focusing on C# scripting and developing prototypes. Quinn worked at ILMxLAB as an associate gameplay engineer, contributing to projects like "Vader Immortal" and "Star Wars: Tales from the Galaxy's Edge," where responsibilities included gameplay systems maintenance and performance optimization. Subsequent positions included gameplay engineer and senior gameplay engineer at Ready At Dawn Studios, with a current role as a software engineer at Meta. Matthew Quinn holds a Bachelor of Arts in Computer Science from the University of California, Berkeley.
This person is not in the org chart
This person is not in any teams
This person is not in any offices