Philippe Weier has diverse experience in computer graphics and rendering, beginning as a Research Intern at Unity Technologies in 2019, focusing on appearance modeling and multi-layered materials. Philippe later served as a Rendering Researcher and Rendering Intern at Weta Digital from September 2020 to August 2021. Currently, Philippe is a PhD Student in Computer Graphics at Universität des Saarlandes and has held internships at Meta, Adobe, Google, and Intel Corporation, further enriching expertise in research and development within the field. Philippe earned a Master's in Computer Science Engineering with a focus on images, signals, and processing from École polytechnique fédérale de Lausanne and a Bachelor's in Computer Science Engineering from Universidad de Granada.
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