Susan Schwartz is a Senior UI/UX Designer with a background in working for companies like Midwinter Entertainment, Undead Labs, Warner Bros. Games, TinyCo, Crowdstar, Zombie Studios, Surreal Software, and AHDMG. Susan has experience in developing UI/UX for various games such as State of Decay 2, DC Legends, Harry Potter: Wizards Unite, and Family Guy - The Quest for Stuff. Susan is known for their expertise in championing user feedback-centered iterative design, rapid prototyping, and accessibility feature development.

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