Khalid Sani has a background in Electrical Engineering and Games Development. He has worked in various roles as a software engineer in companies like Mighty Bear Games, King, Quest Accepted Studios, NVIDIA, and Mikoishi. Khalid has experience in developing multiplayer online games, optimizing game performance, integrating game services, and working on game engines like Unity and Unreal Engine. His expertise includes areas like continuous integration/deployment, cloud migration, architecture design, and UI/UX development.
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