Paul van Eekelen is a seasoned game designer with extensive experience in enhancing player experiences and developing engaging gameplay mechanics. Currently serving as the Principal Player Experience Designer at Vertigo Games, Paul focuses on optimizing engagement, usability, and accessibility by analyzing playtest data. Previously, Paul held roles at Force Field Entertainment, where significant contributions included primary game design and level design for titles such as Ready, Set, Cook! and Coaster Combat. Additional experience includes positions at MobyGames, Vanguard Entertainment Group, Karami Games, and Larian Studios, showcasing a robust background in various aspects of game design across multiple platforms. Paul obtained a Master's degree in Game Design and Development from HKU.
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