Kevin Deadrick is a Principal Artist specializing in technical environment art at Monolith Productions (WB Games), where tenure began in April 2000. Kevin leads a technical artist team in developing Houdini Digital Asset creation and procedural tools, enhancing workflow efficiency and art production processes. Previous roles at Monolith include Lead Environment Artist, Senior Environment Artist, and Lead Level Designer, demonstrating expertise in project planning, resource management, and team leadership. Prior to Monolith, Kevin served as Lead Level Designer at The Collective, Inc., contributing to design processes and team development, and as a Level Designer at Big Grub Entertainment, focusing on 2D and 3D level content. Kevin holds a BFA in Studio Arts from the University of Southern California, earned between 1991 and 1995.
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