Scott Hofmann is an experienced software engineer specializing in graphics and engine development within the gaming industry. Currently serving as an Advanced Software Engineer for Graphics at Monolith Productions since January 2022, Scott focuses on the Firebird engine, ensuring feature parity across platforms and supporting art teams with new tools. Prior to this, Scott held positions including Principal Software Engineer at THQ Nordic and Senior Graphics Programmer at AtGames Cloud Gaming. Notably, Scott was a founding member of the Core Technology team at Vigil Games, contributing to the Watchtower engine for various titles. Scott's extensive experience includes roles at Mythic Entertainment, Bethesda Softworks, and Visix Software, underscored by advanced degrees in computer science from The George Washington University and the University of Illinois Urbana-Champaign.
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