Jasmine Stephens

Technical Game Designer at Monomi Park

Jasmine Stephens is a skilled Game Engineer currently working at Monomi Park on Slime Rancher 2 since May 2022, utilizing tools such as C#, Unity Game Engine, Perforce, and Jira. Previously, Jasmine operated as a Freelance Generalist Game Programmer, contributing to Vanessa's Curse for A Hat in Time and co-leading a project that collaborated with Gears for Breakfast. Prior experience includes multiple roles at DealerSocket, from Associate Software Engineer 2 to Software Engineer 2, where responsibilities included enhancing CRM applications and leading a team in automotive software development. Jasmine's background also includes work as a Tools Engineer at IGT, a Full Stack Developer at BoomStartup, and a Game Developer/Level Designer at Neumont College of Computer Science, where gameplay programming and level design were primary responsibilities. Jasmine holds a Bachelor of Science in Software and Game Development from Neumont College of Computer Science, completed in 2017.

Location

Portland, United States

Links


Org chart

No direct reports

Teams


Offices

This person is not in any offices