Jasmine Stephens is a skilled Game Engineer currently working at Monomi Park on Slime Rancher 2 since May 2022, utilizing tools such as C#, Unity Game Engine, Perforce, and Jira. Previously, Jasmine operated as a Freelance Generalist Game Programmer, contributing to Vanessa's Curse for A Hat in Time and co-leading a project that collaborated with Gears for Breakfast. Prior experience includes multiple roles at DealerSocket, from Associate Software Engineer 2 to Software Engineer 2, where responsibilities included enhancing CRM applications and leading a team in automotive software development. Jasmine's background also includes work as a Tools Engineer at IGT, a Full Stack Developer at BoomStartup, and a Game Developer/Level Designer at Neumont College of Computer Science, where gameplay programming and level design were primary responsibilities. Jasmine holds a Bachelor of Science in Software and Game Development from Neumont College of Computer Science, completed in 2017.
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