Igor Podmokov is a passionate Senior 3D Environment Artist with extensive experience in the field since 2003. They have worked at notable companies such as Frag Lab and Moonray PBC, specializing in environment modeling, texturing, and lighting using programs like Maya and Substance Painter. Igor graduated from private courses in 3D modeling in 2003 and completed their studies in Graphic Design at a private school for oil painting in 2014. Their skill set includes hard surface modeling, UV mapping, and shading.
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