MyWhoosh
Denis Vershinin is a seasoned software engineer specializing in UE/C++ development with extensive experience across various companies. Currently serving as a UE/C++ Software Engineer at MyWhoosh since April 2023, Denis previously held similar roles at Wargaming, where notable contributions included developing a UI feature and resolving a critical multithreading bug, enhancing user access to applications. At Playrix, Denis contributed to the core functionality of the award-winning Township game. Other experience includes developing microservice libraries at LocoTech-Signal LLC and eliminating firmware bugs at Auriga for critical projects involving ARM devices and Intel virtual simulations. Denis also has a strong background in ATM software development and payment systems from roles at World Biff and UNIVERSAL SYSTEMS AND TECHNOLOGIES LLC, respectively. Educational qualifications include a Master of Science in Computer Science with a specialization in Cyber Security and an Engineer’s degree in Computer Graphics and Web Design from Siberian Federal University.
MyWhoosh
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MyWhoosh is a Virtual Cycling Solution that brings the invigorating experience of outdoor cycling home by creating a social and immersive indoor cycling experience for users. MyWhoosh is a free-to-play game where one can pursue her/his training and fitness goals, participate in online events, and experience beautiful virtual environments from the comfort of their homes. Riders are engaged in a virtual world of cycling where they have the freedom to explore and ride at their desired intensity while being a part of an engaging and supportive community.