Naughty Dog
Andrew David is a seasoned software development professional with extensive experience in backend programming and engineering management. Currently serving as a Backend Programmer at Naughty Dog since September 2022, Andrew focuses on gameplay and backend development. Prior to this role, Andrew held multiple positions at Cargill from October 2019 to September 2022, including Engineering Manager, where responsibilities encompassed developing engineering culture and overseeing Cloud Services and Infrastructure operations, and Senior Architect/Engineer for Mobile, focusing on mobile platform tools and cross-cloud deployments. Andrew's career also includes leadership roles at the Minneapolis Institute of Art, experience in editorial functions at Henry Stewart Publications and ACM Crossroads, and technical support roles at General Dynamics AIS and Pakon Inc. Andrew holds a B.S. in Computer Science from the University of Minnesota, which was achieved between 2003 and 2008.
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