Mark Tuttle is a seasoned Sr. Monetization Designer and Product Manager at NetherRealm Studios (WB Games), specializing in monetization strategies within the gaming industry, with expertise in GaaS, Battle Royale, and Free-To-Play models. Mark's extensive background includes consulting on Live Ops plans and monetization across various titles at Mondo and previously at Amazon Game Studios, where they designed reward systems for an unannounced title. With over a decade of experience at Daybreak Game Company, Mark led esports programs and successful monetization initiatives, establishing a deep understanding of player engagement and retention. Earlier in their career, Mark contributed to the development of collectible card games at Decipher, Inc. and held various management roles at Sony Online Entertainment. Mark studied Computer Programming Sciences at The Ohio State University and earned a degree in CIS with Business Applications from Central Ohio Technical College.
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