Nintendo
Steve Urquhart is an accomplished technology professional with extensive experience in graphics engineering and consulting. Currently serving as a Senior Engineer for Shader Compiler at Nintendo since April 2022, Steve has previously held key roles including Senior Architect at HiQES LLC and Owner at Saranac Software. Steve's expertise encompasses low-level graphics consulting, maintaining graphics drivers for the Wii U, and leading teams in embedded systems development. With a solid background in software engineering and business development from Intelligraphics, Steve has contributed to major projects involving various graphics technologies and has a robust academic foundation with an MS in Computer Engineering from Syracuse University and a BS in Computer Science from Geneva College.
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