Nixxes Software
Michiel Kolders has a background in software engineering, having worked at various companies in the gaming and navigation industries. At Nixxes Software BV, Michiel has been the Lead Software Engineer since March 2005, overseeing the creation of platform conversions for AAA games and collaborating on game titles for various consoles and platforms. Prior to Nixxes, Michiel worked at TomTom as a Software Engineer developing car navigation software and at Silicon Dreams as a Software Engineer working on subsystems for games like Urban Freestyle Soccer. Michiel's early career at Davilex involved working on game systems for several video games.
Nixxes Software
Nixxes Software BV is a group of highly experienced game technology programmers and a young content team. The company was founded in August 1999 and has since specialised in helping other game developers and publishers making the best out of their game content. We do this either by: Bringing high quality conversions to other platforms, both console and PC. Assisting in getting a game out faster and better. And by working with studios to build technology that helps people make better games. Support our partners with content creation for their products. Over the past 19 years we have worked with machines varying from the Sony PlayStation and Sega Dreamcast to current-gen and next-platforms platforms. In addition we have a long history working with PC conversion projects and we are currently developing new technology for PS4 (Pro) and Xbox One (X). We strive to completely understand every platform we work on, and use this knowledge to get the best out of games. This way the game teams can focus on getting the best possible content, whil We do this either by bringing high quality conversions to other platforms, both console and PC, assisting in getting a game out faster and better, or by working with studios to build technology that helps people make better games. Over the past years we have worked with machines varying from the Sony PlayStation and Sega Dreamcast to the newer platforms like the PS3 and Xbox 360. In addition we have a long history working with various PC platforms. We strive to completely understand every platform we work on, and use this knowledge to get the best out of games. This way the game teams can focus on getting the best possible content, while we push the machines to make it all run well. We've worked on several products since we started, which you can find more information about in our projects section. We encourage you to try out these games, and we hope you will have as much fun playing them as we had working on them.