JL

John Lewis

Senior VFX Artist at Obsidian Entertainment

John Lewis has a diverse work experience in the gaming industry. John started their career at UCSD Department of Pharmacology as a Technical Artist/Illustrator, creating technical graphics for research purposes. John then moved to Planetwide Games where they managed a team as a Technical Support Manager, while also contributing to art projects. At Activision, John worked as a QA Functionality Tester. John later joined Akassaglou Lab, UCSF as a Technical Artist, performing remote contract work for scientific researchers. John's experience in the gaming industry continued at Obsidian Entertainment, where they worked in various roles including Design Intern, Level Artist, and VFX Artist. John was involved in the development of games like "South Park: The Stick of Truth," "Pillars of Eternity," and "Tyranny."

John Lewis attended UC San Diego from 2002 to 2006, where they earned a B.A. degree in Visual Arts/Media. Later, in 2009 to 2010, John also attended the Academy of Art University. However, information regarding the degree name and field of study for their time at the Academy of Art University is not provided.

Links

Previous companies

Activision logo

Timeline

  • Senior VFX Artist

    June, 2018 - present

  • VFX Artist

    January, 2014

  • Level Artist

    May, 2011

  • Design Intern

    October, 2010

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