Daniel Markos has experience as a Game Designer and Quality Assurance Analyst at Offworld Industries, previously worked as a Development Support for FIFA 20 at Keywords Studios. Apart from professional roles, Daniel has worked on their own project "The Deep Black", taught Level Design at Vancouver Film School, and contributed to unique combat mechanics in the game "Blood And Steel". Before transitioning to the gaming industry, Daniel served as a Captain at Aquabus Ferries Ltd. Daniel holds a diploma in Game Design from Vancouver Film School.
September, 2020 - present
October, 2019