Gregor Gullwi

Omeda Studios

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Gregor Gullwi

Principal Gameplay Engineer

Gregor Gullwi is an experienced software engineer and gameplay programmer with a robust background in various game development roles. Beginning a career in 2004, Gregor has worked at companies including Massive Entertainment, King, and DICE, contributing to notable projects such as Battlefield 2142 and Pet Rescue Saga. Positioned as Senior Programmer at Tarsier Studios, Gregor utilized Unreal Engine 4 for a physics-based prototype and later served as Principal Gameplay Engineer at Omeda Studios. Gregor's expertise spans gameplay programming, networking optimizations, and team management, with recent roles focusing on a non-lethal multiplayer physics-based shooter in Unreal Engine 5 and previous experience with the Vampire: The Masquerade Bloodhunt title. A Bachelor’s degree in Computer Science from Malmö University complements Gregor’s technical skill set and project experience.

Location

Malmo, Sweden

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