Szilárd Papp has a diverse work experience spanning over several companies and roles. Szilárd is currently working as a Console Gameplay Engineer at Omeda Studios since November 2022. Prior to this, they worked at CAE as an Unreal Engine Developer from December 2021 to October 2022. Szilárd also has experience at Arm, where they worked as a Software Engineer from January 2020 to October 2021, and as a Software Engineer from May 2017 to January 2020. Szilárd also had a role as a Verification Engineer from January 2017 to May 2017 at Arm. Additionally, they worked as a Verification Engineer at Ericsson from January 2014 to June 2016. Prior to that, they worked as an IT Engineer at StreamNet Kft. in September and October 2013. Finally, Szilárd gained early experience as an Intern at Honeywell, where they supported engineers with tasks such as data recording and database management in July and August 2011.
Szilárd Papp's education history begins in 2005 when they attended Cserháti Sándor Műszaki Szakképző Iskola és Kollégium, where they studied Information Technology. Szilárd completed this program in 2009.
Afterwards, from 2009 to 2013, they pursued a Bachelor of Science (BSc) degree in Information Technology Engineering at the University of Pécs.
In 2015, Szilárd attended Budapest University of Technology and Economics, where they focused on becoming a Game Developer. Szilárd completed this program in 2016, specializing in Computer Games and Programming Skills.
In terms of additional certifications, Szilárd obtained the ISTQB CTFL certification in June 2015, although the institution responsible for issuing this certification is not specified.
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