Anthony Huang

Product Manager at OpenDrives

Anthony Huang has a diverse work experience in the field of editing and post-production. Starting in 2011, they worked as an Editor at DIRECTV Latin America and later took on the role of Data Wrangler at Potluck. In 2012, they became the Lead Assistant Editor at Bodega Pictures, where they worked until 2016.

In 2016, they joined gnet agency as an Assistant Editor and then moved on to work as an Assistant Editor at Disney Digital Network in 2017. During the same year, they also worked as a DIT at Symbiosis Events LLC.

Anthony's experience in the gaming industry began in 2017 when they joined Blizzard Entertainment as the Lead Assistant Editor for the Overwatch League. Anthony later became the Coordinating Editor for the Overwatch League in 2018 and the Post-Production Manager for the Call of Duty League in 2019. At both positions, they played a key role in managing large teams and delivering high-quality content.

In 2021, they worked as a Finishing Editor at G4, where they oversaw the finalization of post-production infrastructure and delivered numerous shows for linear television. Anthony also collaborated with vendors on system integrations and bug patches.

In 2023, Anthony joined UNFOLD as a Game Capture Artist/Editor and then transitioned to OpenDrives as a Product Manager.

Overall, Anthony Huang has accumulated significant experience in editing, content creation, and team management across various industries, including gaming and television production.

Anthony Huang attended Orange Coast College from 2007 to 2008, where they pursued an Associate of Arts degree in Film Production. Following this, from 2008 to 2010, they enrolled in Cal State University, Long Beach, focusing on Screenwriting in the Film and Electronic Arts program.

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Timeline

  • Product Manager

    April, 2023 - present

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