Wallace Yuen is a seasoned graphics engineer with extensive experience in software development and programming across multiple industries, including gaming and education. Wallace has held positions such as Mid-level Gameplay Programmer at Gameloft, where contributions included implementing features for Ice Age Adventure, and Senior R&D Engineer at OTOY, focusing on rendering algorithms for the Octane Renderer's core. Earlier experience includes roles as a Software Engineer at Animation Research Ltd, where Wallace developed applications for sailing visualization, and as a Senior Programmer at Grinding Gear Games, contributing to the transition of Path of Exile from DirectX9 to DirectX11. Educational qualifications include a Bachelor of Science and Bachelor of Commerce from the University of Auckland, a Bachelor of Science Honors in Computer Science, and a Master of Science in Computational and Applied Mathematics from Johns Hopkins Whiting School of Engineering. Recently, Wallace has been self-employed as a Contracting Graphics Engineer.
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