Panache Digital Games
Rangner F. has extensive experience in the gaming industry, holding senior programming roles at various prominent companies. At Panache Digital Games, Rangner serves as a Senior Programmer. Prior to this, significant contributions were made at Eidos-Montréal, where Rangner held multiple positions including Lead Gameplay Programmer and Principal Gameplay Programmer. Experience at Ubisoft as a Gameplay/AI Programmer and at Electronic Arts as an Associate Software Engineer further highlights expertise in gameplay mechanics and artificial intelligence. Initial programming experience was gained at Meantime Mobile Creations as a Software Engineer.
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Panache Digital Games
Panache Digital Games is the result of a bunch of videogame industry veterans that got together to create cool and memorable interactive experiences. Directed by the award-winning Creative Director Patrice Désilets, the “Panachians” make games because that’s the medium they chose to express themselves artistically and creatively. Founded in 2014 and based in Montreal, Panache is an independent studio that makes top quality games (triple i) with flair! Far from being a copycat company, it stays away from trendy game models or content. Thinking outside the box and pushing boundaries is in the team’s DNA. Panache aims to deliver the very best quality experience for fans with games that are beautiful, original and fun.