Vinicius Ayub

Head Of UX - B2b, E-commerce, Heath & Services at Petlove

Vinicius Ayub has extensive work experience in the field of UX design and research. Vinicius began their career in 2010 as a Digital Designer Intern at Jacques Janine OFICIAL, where they later worked as a Digital Designer. In 2012, they became a Digital Art Director at LeeKloy Publicidade e Marketing. In 2013, they joined Colliers International as a UX Designer, responsible for developing user-centered design solutions.

After that, Vinicius worked at Grupo ZAP, starting as a UX Designer and gradually taking on more leadership roles. Vinicius became a UX Researcher, organizing research demands and conducting various studies. Vinicius then became a UX Research Tech Lead, responsible for coordinating the research team, planning research studies, and ensuring timely delivery of results. Vinicius eventually became the UX Research Coordinator at Grupo ZAP, leading a team and translating business needs into research studies.

Following their time at Grupo ZAP, Vinicius worked in various roles at different companies. This includes working as a Senior XD Researcher at Intuit, a Product Design & Research Lead at Xerpa and moObie, and a Research Advisor at GetNinjas.

Most recently, Vinicius has been working at Petlove as the Head of UX. Vinicius has held different roles within the company, including responsibilities for B2B, e-commerce, and health & services projects.

Vinicius Ayub obtained a Bachelor's degree in Visual Communication from Centro Universitário Senac from 2008 to 2011. Vinicius then pursued a Post-graduate education in Digital Design and New Medias at Centro Universitário Belas Artes de São Paulo from 2013 to 2014. In 2011, they also completed a Regular Course in Game Design at SAGA - School of Art, Game and Animation. Additionally, they obtained a Technical degree in Graphic Design from ABRA - Academia Brasileira de Arte from 2008 to 2010. Vinicius Ayub has also obtained several certifications in various subjects, including Understanding Memory: Explaining the Psychology of Memory through Movies from Wesleyan University in 2016, Data Visualization from University of Illinois at Urbana-Champaign in 2015, Human-Computer Interaction from University of California, San Diego in 2014, Social Psychology from Wesleyan University in 2013, and Gamification from University of Pennsylvania in 2013.

Links

Previous companies

Intuit logo
GetNinjas logo

Timeline

  • Head Of UX - B2b, E-commerce, Heath & Services

    August, 2023 - present

  • Head Of UX - B2b, Heath & Services

    July, 2022

  • Head Of UX - B2b

    December, 2019

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