Piranha Games
Brian Buckton is an experienced gameplay programmer with a career spanning over a decade in the gaming industry. Currently at Piranha Games since December 2011, Brian has previously held positions as a technical designer at United Front Games, integration/tools engineer at Electronic Arts, and gameplay programmer at Jet Black Games. Additionally, Brian worked as a scripter and junior engineer at Backbone Entertainment, contributing to projects such as Monster Lab. Educational qualifications include a degree in Visual Game Programming from the Art Institute of Vancouver and a degree in Computer Information Systems from Langara College.
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Piranha Games
Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information please visit www.piranhagames.com