Dan Lazarow is an experienced ICVFX professional currently serving as an ICVFX Engine Operator at Pixomondo since February 2024, focusing on optimizing Unreal Engine content for in-camera VFX. Prior to this role, Dan was an ICVFX Stage Operator at Lux Machina Consulting and the Epic Games Innovation Lab, following a position as Lead Lighting Artist in the Virtual Art Department at Halon Entertainment. With a strong background in lighting and visual effects, Dan contributed as a Senior Lighting Artist at Deviation Games and held various roles in lighting and lookdev at MYTH VFX, ZERO VFX, Framestore, and Method Studios, where notable projects included work on "Guardians of the Galaxy Vol. 2" and "Avengers: Infinity War." Dan holds a BFA in Computer Animation from Ringling College of Art and Design, completed in 1999.
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