Anton Grigorev

Chief Technology Officer at Pixonic

Anton Grigorev has a diverse work experience in the gaming industry. Anton started their career as a Programmer at Vogster Entertainment, where they developed GUI and utilities using C# and .NET. Anton then moved to Panzar Studio as a System Programmer, responsible for system and network programming. Following this, Anton worked at Ideal Bureaucracy LLC as a Technical Director and Lead Programmer, developing games for iOS, Android, Mac, and web using the Unity3d engine. Anton managed multiple projects simultaneously and collaborated with publishers.

In 2013, Anton joined Pixonic as the Mobile CTO, where they focused on Unity3d game development for iOS and Android. Anton took on various responsibilities including prototyping, task estimation, team management, Scrum mastering, and technical support. Anton also worked on infrastructure setup for development processes and chose appropriate software tools. Anton transitioned to the role of Deputy Technical Officer at Pixonic in 2016 before being promoted to Chief Technology Officer in June 2021.

Additionally, Anton worked as a Guest Lecturer at ZeptoLab and as a CTO at SUPER SILA. At SUPER SILA, they were involved in mobile game development, creating and improving the full development cycle based on Agile methodologies.

Overall, throughout their career, Anton has gained extensive experience in game development, team management, technical support, and infrastructure setup.

Anton Grigorev obtained an Engineer's Degree in Applied Mathematics and Informatics from Lomonosov Moscow State University (MSU) from 2004 to 2009. Furthermore, they also pursued a Master's Degree in Germany, Culture, Science, and History from Russisch-Deutsche Institut für Kultur und Wissenschaft (RDI) during the same time period. Additionally, they hold a certification in DSH, although specific information regarding the institution and year of completion is not provided.

Links


Org chart

Sign up to view 12 direct reports

Get started