JP

Jeremy Petreman

Assistant Director at Playdead

Jeremy Petreman has a diverse work experience in the gaming industry. Jeremy started their career in 1999 as a Graphic Designer at Electric Crayon, where they worked on 3D graphic design and compositing. In 2000, they joined Gajdecki Visual Effects as a Graphic Designer for a brief period before moving to IO Interactive.

At IO Interactive, Jeremy held multiple roles including Game Director, Game Designer, and Lead Level Designer. Jeremy worked on various projects such as Mini Ninjas and Freedom Fighters, where they were involved in level design, graphic art, and enemy/friendly set-up coordination. Jeremy also worked as a director/consultant on an unannounced internal project and produced a concept for a new game.

In 2011, Jeremy joined Playdead as the Assistant Director and Environment Art and Design specialist. Jeremy contributed to the design and creation of the game world, focusing on environment art, layout, and storytelling.

Overall, Jeremy Petreman has extensive experience and expertise in game design, level design, art, and storytelling.

Jeremy Petreman attended Vancouver Film School from 1997 to 1998, where they completed the Classic / 3D Animation Full Time Program. During this program, they studied a variety of subjects such as Classical Animation, 3D Modeling and Animation, Film Studies, Clay Modeling, and Composition, among others. Prior to that, from 1990 to 1996, they pursued a Bachelor of Fine Arts degree in Creative Writing at The University of British Columbia. The specific field of study during their bachelor's program is not provided.

Links

Timeline

  • Assistant Director

    January, 2021 - present

  • Environment Art And Design

    August, 2011

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