Kim Nordstrom

Kim Nordstrom currently serves as the CEO and Head of Studio at PLAYERUNKNOWN Productions, collaborating with Brendan "PLAYERUNKNOWN" Greene on large-scale open-world games. As a co-founder of Smultron Ventures, Kim invests in early-stage projects within the gaming industry. In addition, Kim is the CEO of Exploding Fist, a company named in tribute to the classic game Way of the Exploding Fist. Kim authored "UP DOWN UP: Why some game companies succeed, while others fail," drawing insights from over 100 interviews with notable gaming leaders. Previous roles include Chief Strategy Officer and Head of Studio at Paradox Interactive, General Manager at King, Senior Software Manager at Sony Computer Entertainment America and Sony Ericsson, Studio Director at SouthEnd Interactive, and Managing Director of Bad Robot Sweden.

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Sitges, Spain

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PLAYERUNKNOWN Productions

PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam focused on creating sandbox worlds on a massive scale. Our team of game developers and researchers are using machine learning and other modern technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds hundreds of kilometers wide and populated by thousands of players. At PLAYERUNKNOWN Productions we believe in a flexible work environment driven by honesty and transparency, empowering both developers and researchers to build the tools that can form the foundation of a new generation of interactive worlds. We are a passionate team of committed individuals from all over the world, working towards building the kind of experience that is only now becoming possible. Founder Brendan “PlayerUnknown” Greene is widely regarded as the creator of the battle royale genre, originally developing the mode as a mod for the ARMA series of games before creating the industry-defining hit PlayerUnknown’s Battleground (PUBG), which has sold more than 75 million copies on PC and console and topped mobile charts in 150 countries. Since 2018, he has been working on how to apply those same core values of scale and player freedom to new types of gameplays and even larger worlds. We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before, and we believe that we can make it happen. discord/ http://discord.gg/playerunknownproductions


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51-200

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