Brandon Traphagen

Client Engineer at The Pokémon Company International

Brandon Traphagen has a strong background in software engineering. Brandon began their career at IGT in 2012, where they provided support for developers, artists, tech artists, and designers across the globe. Brandon worked with Unity 3/4, C#, Shaders, and custom tools. After three years at IGT, Brandon moved on to Rogue Gaming Studio in 2015, where they worked as a Software Engineer until 2017. Brandon then joined DoubleDown Interactive as a Senior Software Engineer until 2021, when they transitioned to their current role as a Client Engineer at The Pokémon Company International.

Brandon Traphagen attended DigiPen Institute of Technology from 2008 to 2012. During this time, they earned a Bachelor of Science (B.S.) degree in Computer Science of Real Time Interactive Simulation.

Links

Timeline

  • Client Engineer

    March, 2021 - present