Jonathan Burgess

Software Development Manager at The Pokémon Company International

Jonathan Burgess has a diverse work experience in software development and engineering. Jonathan currently works as a Software Development Manager at The Pokémon Company International, where they are responsible for designing, upgrading, and maintaining the account management system used for the Pokémon brand. Jonathan has also worked as a Senior Software Engineer in the same company, where they contributed to various projects, including integrating the account management system with the Pokémon website, Pokémon GO, Pokémon Unite, and the Pokémon Trading Card Game tournament.

Prior to their current role, Jonathan worked at Micron Technology as a Software Engineer. During their time there, they created analysis software for testing NAND flash memory and developed a program to automate job submission and priority queueing for multiple types of jobs. Jonathan also practiced code profiling and optimization to improve the performance of critical program sections.

Jonathan also has experience as a Contract Instructor at Hands On Technology Transfer, where they taught one-week courses on various technology topics, including iOS, Objective-C, C/C++, C#, Visual Basic, .NET, ASP, Windows Forms, and XML.

Earlier in their career, Jonathan worked as a Software Engineer at Petroglyph Games, where they contributed to the development and shipment of Universe at War for PC and Xbox 360, as well as the PC MMO Mytheon. Jonathan also worked on core tools using C/C++ and C# to support game creation and content development.

Additionally, Jonathan worked as a Software Engineer at Sensory Sweep, where they laid the foundation for a physics engine in a multi-platform game engine. Jonathan collaborated closely with design and art departments for rapid prototyping.

Before that, they worked as a Software Engineer at Signature Devices Inc., where they assisted with network and UI programming for Close Combat: Red Phoenix. Jonathan also worked on 3D mathematics and 3D engine development using Java.

Jonathan's early work experience includes a college internship at Walt Disney World, where they learned about the entertainment industry and worked with ticketing systems.

Overall, Jonathan Burgess has a strong background in software development and engineering, with expertise in various programming languages and experience in the gaming industry.

Jonathan Burgess obtained a Bachelor of Science degree in Computer Science from Brigham Young University. Jonathan attended the university from 1995 to 2004. In addition to their degree, they have obtained several certifications from LinkedIn. In June 2022, they completed the "Essential Lessons for First-Time Managers" and "Tech Career Skills: Effective Technical Communication" certifications. Jonathan also completed the "Tech Career Skills: Moving from Developer to Engineering Manager" certification in June 2022. In July 2022, they obtained the "Tech Career Skills: Interviewing Developers" certification.

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