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Graham Sidwell

Director Of Product Development at Pottermore Publishing

Graham Sidwell has a diverse background in the gaming industry, with over two decades of experience. Graham has held various roles at different companies, starting with their current position as the Director of Product Development at Pottermore Publishing since 2013. Prior to this, they worked as the Head of Product Development and Product Manager at the same company.

Before joining Pottermore Publishing, Graham worked as an Executive Producer at IPC Media, where they were responsible for overseeing the output of games for all IPC websites and commercial clients. Graham also devised a games strategy and ensured that quality and revenue targets were met.

Prior to IPC Media, Graham served as the Head of Content and Engagement at Brain Media Ltd, where they designed social and location-based games and managed the acquisition of content for a gaming website. Graham also worked as a Games Content Consultant at Static 2358, focusing on deploying content on different platforms and leveraging social networks for brand awareness.

Earlier in their career, Graham held positions such as the Head of Channels and Creative Director at PlayJam, a casual gaming network. Graham was also an Executive Producer, responsible for designing and producing iTV games. Before that, they worked as a Game Designer at nGame and Warthog, and as a Lead Game Designer at Psygnosis.

Throughout their career, Graham has showcased their expertise in game design, content development, project management, and strategic planning.

Graham Sidwell attended Staffordshire University from 1992 to 1995. No specific degree or field of study was mentioned.

Location

London, United Kingdom

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Pottermore Publishing

Pottermore Publishing is the global digital audiobook and eBook publisher of J.K. Rowling’s multi-million bestselling Harry Potter series and associated titles from the Wizarding World. Working with a global network of retail and library partners, we prioritise accessibility, creativity, and innovation as we bring these beloved stories to life for each generation of readers and listeners to discover.


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11-50

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