Andrew J. has a diverse work experience spanning multiple industries and roles. π¨βπ» Andrew has recently worked as a Software Engineer at Pragma, starting in 2023. Prior to that, they worked at June Nights in 2022 as an Advisor/Consultant and Game Developer, providing programming and game design services.
From 2020 to 2022, Andrew J. served as a Senior Software Development Consultant at Unity, where they contributed their expertise in software development. Before that, they were a Senior Gameplay Engineer at Stray Bombay Company from 2019 to 2020, where they played a pivotal role in growing the company and establishing technical standards while working on The Anacrusis project.
Andrew J. also has experience working at Lowe's Companies, Inc. as a Senior Developer, contributing to projects such as the LIL3D Viewer and CORGIS pipeline. Additionally, they worked at PopCap Games as a Senior Software Engineer, where they worked on the successful game Plants vs Zombies Heroes.
Throughout their career, Andrew J. has showcased their skills in programming and engineering. π¨βπ» Andrew has worked on notable projects such as Infamous: Second Son at Sucker Punch Productions and Tony Hawk: Shred at Robomodo, where they contributed to improving workflow and reducing iteration times.
Earlier in their career, Andrew J. gained experience at Sony Online Entertainment as a Programmer and at Wizards of the Coast as a Junior Software Engineer and Software Engineer Intern.
Andrew J. attended DigiPen Institute of Technology from 2003 to 2006, where they obtained a B.Sc. degree. During their time at DigiPen, they focused on Computer Science, Mathematics, and Real Time Interactive Simulation.
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