David McNally has worked in the software engineering field since 2010. In 2010, they began working as a Software Developer II at PopCap Games, where they worked on the Zuma Blitz Facebook game project using PHP, Java, and Javascript to connect the Flash client with data sources and tracking systems. In 2013, they moved to Smilebox as a Full Stack Developer, where they were a member of a tight-knit development team in an open and highly collaborative environment, doing pair-programming and test driven development on a daily basis. In 2014, they became a Software Engineer III at PopCap Games. In 2017, they moved to Bungie as a Senior Services Engineer, where they worked in C# on the back end technology stack which used SQL and Redis storage solutions and built and maintained Online game services. Most recently, in 2021, they became a Service Engineer at Pragma Platform.
David McNally earned a Bachelor of Economics in International Economics from the University of Washington between 2002 and 2006.
April, 2021 - present