Gabriel Snell has a diverse background in 3D modeling, texturing, and lighting for various projects. With experience in both art direction and operations management, Gabriel has worked on developing digital assets for realistic renderings, animations, and virtual reality environments. From coordinating 3D printing labs to creating game assets within tight deadlines, Gabriel's skill set encompasses a wide range of artistic and technical abilities. A graduate of DAVE School with a degree in Video Game Production, Gabriel's passion for creativity and innovation shines through in all of their work.
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