Daniel Wallenius

Software Developer at Rapid Images AB

Daniel Wallenius started their work experience in 2004 at Volvo Car Corporation, where they worked as an Operator from April 2004 to March 2009. In 2010, they joined Edithouse Film Works and worked as a VFX - 3D artist, primarily working with Autodesk's Flame for composition work and Maya for 3D work. From 2011 onwards, they worked at RapidImages, initially as a 3D Artist, specializing in software such as Maya, 3ds Max, Nuke, Python, Maxscript, Arnold, and V-Ray. Later on, they transitioned into the role of a Software Developer, where they created pipeline tools for 3ds Max, Maya, and Nuke and also performed compositing work in Nuke.

Daniel Wallenius attended KY-Akademien from 2008 to 2010, where they pursued a degree in 3D Artist. During their time at the institution, they focused on studying 3ds max, a software widely used for 3D modeling and animation.

Links


Org chart

Timeline

  • Software Developer

    October, 2015 - present

  • 3D Artist

    January, 2011