Jon Holmes is a Principal Software Engineer at Rare Ltd., where they have contributed to notable projects such as Sea of Thieves and Rare Replay. With a background in C/C++/C# programming and software design, they previously held positions at Realtime Worlds as a Software Engineer, and Codemasters, where they led audio programming for the DiRT and GRID franchises. Jon began their career in game development while studying Computer Games Technology at Abertay University, which culminated in a BAFTA-nominated prototype game, Origamee.
This person is not in the org chart
This person is not in any teams
This person is not in any offices