Andrew Langley is a seasoned software engineer with extensive experience in game development and interactive multimedia. Currently serving as a Senior Software Engineer at Penumbra, Inc., Andrew has developed an Unreal Engine SDK for virtual reality games in the healthcare sector, utilizing C++ and proprietary sensor hardware. Previous roles include Software+Hardware R&D at Next Thing Co., where Andrew contributed to the development of a custom single-board computer, and Lead Gameplay Programmer and Designer at Telltale Games, overseeing game implementation and directing cinematics. Andrew’s career also features significant contributions to organizations such as MRM Worldwide and Tribal DDB in interactive development, as well as foundational work in multimedia and web development early on. Andrew holds an Associate's degree in Multimedia and Web Development from The Art Institutes and continues education at Berkeley College.
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