Vasco Rodrigues

Lead Hard Surface Artist at realworld one

Vasco Rodrigues has a range of experience in the 3D art field. Vasco started their career in 2019 at Nerd Monkeys® as a 3D Environment/Game Artist, where they worked on modeling and texturing variations of a character and created Hi-poly and Low-poly models. Vasco then moved on to GameNest® Lisbon in 2018 as a Game Artist 3D Jr., where they focused on process development, art direction, and modeling and texturing interior environments and props. In 2019, they joined Dekogon as a 3D Contract Artist, where they specialized in creating models, unwrapping texture maps, and texturing using tools like Substance Painter. Vasco'smost recent role is at realworld one, where they have been working since 2020, initially as a 3D Generalist and currently as a Lead Hard Surface Artist.

From 2016 to 2019, Vasco Rodrigues pursued a Bachelor of Arts degree in Videogame Development at Universidade Lusófona - Centro Universitário Lisboa.

Links

Timeline

  • Lead Hard Surface Artist

    October, 2021 - present

  • 3d Generalist

    April, 2020