Red Lens Games
Bryce Nelson is a seasoned software engineer with extensive experience in game development, currently serving as a Senior Software Engineer at Red Lens Games since October 2023, contributing to the Hytale sandbox team with expertise in block management, crafting, and asset tagging within a custom C++ ECS-based engine. Prior roles include Senior Generalist Engineer at Harebrained Schemes, where responsibilities ranged from core systems development to advocating for accessibility, and a Software Engineer position at Microsoft focused on Surface Devices. Additional experience encompasses game development in VR at Presence Labs, gameplay programming at Bubble Zap Games, and contributions to student-led game projects during academic tenure at DigiPen Institute of Technology, which include teaching programming and developing award-winning games. Bryce holds a Bachelor of Science in Computer Science and a Minor in Mathematics from DigiPen Institute of Technology.
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Red Lens Games
Red Lens Games works with a variety of game development studios in the area to fill in emergent or ongoing development needs.