Anthony Monteagudo is a skilled Technical Artist with experience in various roles within game development. Currently employed at Red Storm Entertainment since August 2022, Anthony has contributed to projects such as Assassin's Creed Nexus VR by creating tools for texture array usage tracking and optimizing meshes through custom LOD development. Previous experience includes working as a Technical Artist and Art Pipeline Specialist at 19 Souls on Board, where Anthony established art pipelines and developed an animation exporter tool. Anthony has also served as an Online Instructor at iD Tech Camps, teaching game development and programming to students. Additional roles include Game Artist positions at Grove Street Games, where contributions included procedural tool development and interior set dressing. Anthony holds a Master's degree in Interactive Entertainment from the Florida Interactive Entertainment Academy and a Bachelor of Arts in Digital Arts & Sciences, along with a minor in Computer Science from the University of Florida.
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