Remedy Entertainment
Antti Herva is a seasoned Lead Character Technical Artist at Remedy Entertainment since September 2012, where expertise includes developing a centralized internal service for performance capture and animation pipeline, and advancing digital doubles and videogrammetry systems. Significant contributions involve creating custom C++ deformers for Maya, implementing a modular rigging framework, and leading initiatives in machine learning for facial animation, culminating in published research in collaboration with Nvidia Research and USC ICT. Prior to Remedy, Antti served as Technical Director at Fake Graphics from September 2006 to July 2012, focusing on rigging, animation, and digital logistics. Antti holds a Bachelor's degree in 3D visualization and animation from Metropolia University of Applied Sciences, completed in 2012.
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