Daniele Mascagna is a highly experienced Level Designer with a robust background in game design, having worked at Remedy Entertainment Plc since August 2022 and previously at Stormind Games and INDIEGALA s.r.l. Daniele has contributed to notable projects, including the open-world action/adventure game "Die Young" and its standalone DLC, showcasing skills in game, world, level, mission, and narrative design. Earlier experience includes roles at redBit games srl as a Game Designer and 2D/3D Artist, and self-employment as a 2D/3D Artist, with an educational foundation in 3D Animation & Compositing and a master's degree in East Asian Languages and Civilizations from Sapienza Università di Roma.
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