Tiffany G. has a diverse work experience in the field of game development and illustration. Tiffany has worked at Retro Studios since 2017, starting as an Associate Environment Artist and progressing to Level 1 and Level 2 Environment Artist roles. At Great App Developer Studios, they worked as a 3D Prop and Environment Artist on a contract basis, creating weapon models and building models for in-game use. Prior to that, they worked as a Freelance Illustrator, specializing in children's book illustration. Tiffany has also held positions as a 3D Artist at Get Out Alive Games, an Art Lead at Game Changers Studios, and a 2D Sprite Animation Artist at Sesquipedalian Media, showcasing their skills in asset creation, animation, and art direction.
Tiffany G. pursued their education in a chronological manner. From 2007 to 2011, they attended Gonzaga University, where they earned a Bachelor of Arts (B.A.) degree. Tiffany'sstudies there were focused on Psychology and Fine Art. Later, from 2014 to 2016, Tiffany enrolled in SMU Guildhall, where they obtained a Master's of Interactive Technology degree, with a specialization in Art Creation.
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