Nick Russell is a Senior Technical Artist at Riot Games since March 2020, focusing on the development of custom Unreal Editor tooling using C++ and serving as a subject matter expert in VFX, UI, and art disciplines. As a freelance Technical Artist and Illustrator since January 2013, Nick has collaborated with art directors and teams, specializing in character and environment design across different platforms while maintaining efficient workflows. Previous roles include Senior Technical Artist at MobilityWare and Technical Artist positions at Little Orbit and Cryptozoic Entertainment, where responsibilities encompassed defining art pipelines, creating custom shaders, and managing project documentation and communication between teams. Early career experience includes design drafting for Serco, providing support for Department of Defense projects and improving drafting tools. Nick Russell studied at the Watts Atelier of the Arts from 2010 to 2013.
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